From Wikpedia'
Dan O'Bannon had originally assumed that he would direct Alien, but 20th Century Fox instead asked Hill to direct. Hill declined due to other film commitments as well as not being comfortable with the level of visual effects that would be required. Peter Yates, Jack Clayton, and Robert Aldrich were considered for the task, but O'Bannon, Shusett, and the Brandywine team felt that these directors would not take the film seriously and would instead treat it as a B monster movie. Giler, Hill, and Carroll had been impressed by Ridley Scott's debut feature film The Duellists (1977) and made an offer to him to direct Alien, which Scott quickly accepted. Scott created detailed storyboards for the film in London, which impressed 20th Century Fox enough to double the film's budget from $4.2 million to $8.4 million. His storyboards included designs for the spaceship and space suits, drawing influences from films such as 2001: A Space Odyssey and Star Wars. However, he was keen on emphasizing horror in Alien rather than fantasy, describing the film as "The Texas Chain Saw Massacre of science fiction".
O'Bannon introduced Scott to the artwork of H. R. Giger; both of them felt that his painting Necronom IV was the type of representation they wanted for the film's antagonist and began asking the studio to hire him as a designer. 20th Century Fox initially believed Giger's work was too ghastly for audiences, but the Brandywine team were persistent and eventually won out. According to Gordon Carroll: "The first second that Ridley saw Giger's work, he knew that the biggest single design problem, maybe the biggest problem in the film, had been solved." Scott flew to Zürich to meet Giger and recruited him to work on all aspects of the Alien and its environment including the surface of the planetoid, the derelict spacecraft, and all four forms of the Alien from the egg to the adult.
"I resent films that are so shallow they rely entirely on their
visual effects, and of course science fiction films are notorious for
this. I've always felt that there's another way to do it: a lot of
effort should be expended toward rendering the environment of the
spaceship, or space travel, whatever the fantastic setting of your story
should be–as convincingly as possible, but always in the background.
That way the story and the characters emerge and they become more real."
—Ron Cobb on his designs for Alien.
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